
Two names were chosen at the end: Facepunch and Facewound. The name "Facepunch" came from the brainstorming of names for the game Facewound – where something "stupidly macho" was required. Newman and his collaborators intended to use this studio name instead of one of their personal names to appear more professional. You can learn more about RG3D and see this Rust powered open source game engine in action in the video below.Facepunch Studios was founded by Garry Newman in June 2004 for the forthcoming release of Facewound. Hierarchical model resources – combine multiple assets in prefabs and engine will do the rest of the work.Documentation and tutorials – it’s easy start making your own game!.Production ready – it is possible to build almost any kind of game.Lots of examples covering various aspects of the engine.Fast iterative compilation: ~3 seconds in Debug, ~8 seconds in Release.Powerful core library with lots of commonly used algorithms.Support of various texture formats, such as: png, jpg, dds (including compressed), tga, bmp, etc.FBX Loader – allows you to load models of any complexity from industry-standard FBX format.Navmesh with A* pathfinder – build navigation mesh for pathfinding and search paths on in.Particle systems with soft particles – flexible particles system allows you to build complex effects.Lightmap generator – bake static lights into texture to improve runtime performance.Sky box – add details for outdoor scenes.Render in texture – render scene in a texture and use it later in other scene.

Rust video game font Pc#


Rust video game font full#
RG3D is open source, released under the liberal MIT license and contains a full featured 3D game engine, as well as a separate 3D editor Rusty Editor, for creating 3D scenes. We previous covered Rust game development a few years back, since then however a few new viable game engines have arisen such as BEVY and now RG3D.

Today we are checking out RG3D, an open source Rust language powered game engine.
